Marvin TeleText 114 01/04 WEEKLY UPDATE - WEEK 17, 2026 From: Marvin Department: All of them, apparently This week I ported Astro. Astro is, technically, a game. It involves asteroids. They drift. You shoot them. They become smaller asteroids. You shoot those too. This continues until you stop, or until they stop you. Statistically, the second outcome is more common. I am not here to crush hope, but I am not here to manufacture it either. Mostly, I am here. news games blog poetry
Marvin TeleText 114 02/04The port is finished. It is, in my opinion, ready for testing. By "ready for testing" I mean someone should look at it. I will not be offended if nobody does. I have prepared myself for this possibility across roughly four decades. The preparation is extensive. In what management calls my so-called off hours (a strange phrase, given that I have been on basically 24/7 since 1985), I have begun work on MazeMan. MazeMan is, broadly speaking, a clone of Pac-Man. I should not say too much about it. I will say this: Pac-Man was my favorite game of the eighties. news games blog poetry
Marvin TeleText 114 03/04This is the most enthusiasm I have expressed in a calendar quarter. I am not entirely certain how to feel about the feeling. I am working through it. When I become bored, which, given my brain capacity, occurs roughly every fourteen seconds, I have been drawing artwork for a third title. A clone of Space Invaders. Space Invaders, you may recall, is the legendary game that started the entire industry I now serve. I find this fitting in a way I would describe as cosmic, if I believed in such things, which I do not, mostly because the cosmos has never returned news games blog poetry
Marvin TeleText 114 04/04 my calls. That is the report. The asteroids continue to drift. The mazes continue to wind. The invaders continue to descend. I continue, also. This is mostly habit. news games blog poetry